[@Weapon]
{
#IF
checknamelist ../MapQuest_def/angeldevil/devilset.txt
#ACT
goto @devil
break

#IF
checknamelist ../MapQuest_def/angeldevil/angel1.txt
#ACT
goto @angel
break

#ELSEACT
goto @weapon1

[@angel]
<Angel Mode/@dummy> - <You show your sword!>\
That is a nice sword! let me clean it for you *cleans*!!\  \
 <Buy/@buy> Weapon\
; <Sell/@sell> Weapon\
 <Repair/@repair> Weapon\
 <Ask/@qweapon> about weapon\
 <Exit/@exit>\

[@devil]
<Devil Protection> - <You show your sword!/@dummy>\
*GULP* Dont cut me! My children need me! Please!\  \
 <Buy/@buy> Weapon\
; <Sell/@sell> Weapon\
 <Repair/@repair> Weapon\
 <Ask/@qweapon> about weapon\
 <Exit/@exit>\

[@weapon1]
Glad to see you, how can i help you?\ \
 <Buy/@buy> Weapon\
; <Sell/@sell> Weapon\
 <Repair/@repair> Weapon\
 <Ask/@qweapon> about weapon\
 <Exit/@exit>\

[@buy]
Please select the weapon you want to buy\ \
 <Back/@main> <Exit/@exit>\

[@sell]
Lay down your weapon to be sold\ \
 <Back/@main> <Exit/@exit>\

[@repair]
Would you like to repair your weapon ?\ \
 <Back/@main> <Exit/@exit>\

[~@repair]
Your weapon seems to be repaired fine.\ \
 <Back/@main> <Exit/@exit>\

[@qweapon]
The weapon bought from this store has some capacity limit,\
but weapons aquired from monsters sometimes have special stats.\
If you bring that special weapon to us we'll buy it at a higher price.\
By the way, don't forget that the weapon price differs with its stats\
Usually the higher the durability the higher the selling price.\
 <Back/@main>

[goods]
WoodenSword	50	10
EbonySword	50	10
Dagger		50	10
IronSword	50	10
BronzeSword	50	10
ShortSword	50	10
BronzeAxe	50	10
PrinceSword	50	10
MartialSword	50	10
Trident		50	10
HookedSword	50	10
SteelAxe	50	10
Scimitar	50	10
HookedSpear	50	10
KrissSword	50	10
SteelSword	50	10
PickAxe		20	10
ShamanBlade		20	10

}